Chaos Space
Spell Normal

Chaos Space

  • Archetype:
  • Chaos

  • View:
  • 10669




Send 1 LIGHT or DARK monster from your hand to the GY; add 1 LIGHT or DARK monster that cannot be Normal Summoned/Set from your Deck to your hand, with a Level from 4 to 8, and with a different Attribute than that monster. You can banish this card from your GY, then target 1 of your banished LIGHT or DARK monsters that cannot be Normal Summoned/Set; place that monster on the bottom of the Deck, then draw 1 card. You can only use each effect of "Chaos Space" once per turn.




 
 
AI Power Analysis
Searcher/TutorConfidence: MediumEvaluated Oct 8, 2026
56± 8/ 100
Power Score
Intrinsic 56
Deck 59

Chaos Space — Power Evaluation

Final Score: 56 ± 8 · Confidence: Medium

  • Intrinsic: 56 · Deck: 59 · Meta: provisional
  • Primary role: Searcher/Tutor · Secondary: Recovery/Recursion

Why it scores here

Chaos Space converts a LIGHT or DARK monster from hand into a Level 4-8 LIGHT or DARK monster that cannot be Normal Summoned or Set, taken from the Deck, and its graveyard effect banishes itself to bottom-deck a banished copy of that kind of monster and draw 1. The score comes from that reliable search and refuel, not from its presence in 400 decks or its partner network, which are confirmed accessibility at most. With no combo records supplied, combo conversion stays text-only and modest, and the card has no interaction and cannot be material.

Axis scores

Axis Score Evidence
Accessibility 70 Live in hand via a LIGHT or DARK hand cost plus a graveyard route, and present in all 400 sampled decks (verified text and deck data; the sample appears filtered to card-containing decks, so this is not a population rate).
Combo & Conversion 40 No combo boards are supplied, so the search-then-body conversion is inferred from text only, with no measured starter or end-board role (inferred).
Resource Economy 65 Effect 1 is card-neutral in hand (one sent, one added) but spends this card, and the graveyard banish effect nets a draw 1 for the cost of this card in the GY (verified text, inferred net).
Effect & Interaction 0 The text contains no negation, removal, or hand-trap effect (verified text).
Material Utility 10 As a Spell Card it cannot be material; the monster it fetches carries that value, not this card (verified text, inferred).
Resilience & Flexibility 60 Two once-per-turn effects usable from hand and graveyard, with a banish-cost recursion route, give multi-zone reach across turns (verified text, inferred).
Deck-Building Efficiency 70 Single-copy in TCG with no garnet or lock, but restricted to LIGHT and DARK attributes and typically run at 1 copy (verified legal copies and copies per deck, inferred).

Calculation

Weight profile: 0.7 Searcher/Tutor + 0.3 Recovery/Recursion. Intrinsic ≈ 56, Deck ≈ 59, Meta = provisional. Modifiers: TCG copy limit (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Searches a Level 4-8 LIGHT or DARK monster that cannot be Normal Summoned or Set, with an attribute different from the sent monster
  • Graveyard banish effect bottom-decks a banished monster and draws 1, a refuel that does not need the card to stay on the field
  • Live across 64 archetypes in the sample and appears in all 400 decks, so it has many homes
  • Single-copy-friendly with no garnets or locks

Weaknesses

  • Restricted to LIGHT and DARK monsters in both the cost and the search
  • Effect 1 needs a LIGHT or DARK monster in hand to send, so it is hand-dependent
  • Each effect is once per turn, so it cannot repeat in a turn
  • No negation, removal, or board presence of its own
  • TCG legal copies capped at 1

Counters / choke points

  • Generic negation of an activated effect (inferred from text; no interaction data supplied)
  • Graveyard or banished-zone hate that removes this card or the banished target before effect 2 resolves (inferred)

Best use

Searcher for a Special Summon-only LIGHT or DARK body, plus a graveyard refuel that draws 1. Decks: Bystial/Byssted, Dragon Link, Rokket, Thunder Dragon, Borrel, Lightsworn, Red-Eyes, Fiendsmith, Chaos Phantom. Suggested copies: 1.

Evidence & gaps

  • Verified: Effect 1: send 1 LIGHT or DARK monster from hand to GY; add 1 LIGHT or DARK monster that cannot be Normal Summoned or Set from Deck, Level 4-8, different attribute (card text); Effect 2: banish this card from GY; place a banished LIGHT or DARK monster that cannot be Normal Summoned or Set on the bottom of the Deck; draw 1 (card text); Each effect once per turn (card text); legal copies tcg 1; deck data total decks 400, decks running it in the Main Deck 400, copies avg 1.28 (evidence); 64 distinct archetypes in sampled decks (deck data); usage statistics: 2 archetypes at 100% inclusion (Dragon Link, Chaos Phantom) (evidence)
  • Observed: Top partners co-occur in 55-86% of sampled decks, led by Bystial Magnamhut at 85.8% (deck data); Gameplay type 7 holds 72.8% of decks (deck data); Guide mentions place the card in CORE and Staple sections of Dragon Link and Stardust Bystial guides (guide data)
  • Inferred: Effect 1 is a hand-cost, deck-to-hand search that converts a hand monster into a searched body (inferred from text); Effect 2 nets +1 card in hand for the cost of this card in the GY (inferred from text); No interaction or material value of its own (inferred from text)
  • Data gaps: No combos supplied, so combo conversion and starter/material shares are text-only inference The 400-deck sample reports 400 of 400 running the card, so inclusion rate has no population denominator usage statistics covers only 2 archetypes No rulings or activation-location detail for effect 1 in the evidence (hand activation is not stated in the text) TCG legal copies count (1) is a limit, not a banlist rating; no banlist status is supplied top-card data not ranked (top-card status false)











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